![]() ![]() The game calculates the combined time that you have spent completing a mission, from the beginning, until you kill the last opponent (after you do, the timer stops). Time bonus determines if you have completed the mission fast enough. Each of these situation is highly risky and it may end in your death and, what follows, it is more valuable from the score perspective. Also, you can dash towards the enemy, shoot two of them, stun the third with the pistol that you throw and finish him off, while the rest are darting towards you. You can start the shooting while dashing towards the enemies and finish them off while under enemy fire. For example, you can stun and finish off an opponent when another opponent is running towards you, and after you are done, kill him also. The higher the risk that you take, the more points you receive. It would be best if you combined movement with elimination of enemies.īoldness means stunning with doors, throwables, and exposing yourself to enemy fire. To gain as many points as possible, you need to restrict moments of taking a breath, to a minimum and keep moving around the map. In such a case, the special value goes up. ![]() This is especially important in the case of firearms, which depletes ammo sooner or later as well as from the perspective of the characters that use no firearms and fight bare-handed. The more frequently you switch your weapons, the higher this value. ![]() Flexibility means the versatility of armaments. ![]()
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